Math Development
Zorbit's Math Adventure (K-3)
"Everyone is a math person, just not everyone knows it yet."
Zorbit's Math Adventure Introduction!
Everyone is a math person (but best to start early)
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Free up to 2 months
Promotion ends 31 December 2024
Zorbit’s Math Adventure Zorbit's is a blended learning platform for K-3 math designed to guide better math learning and help students, and parents, discover their love for learning math. Through rich tasks, Zorbit’s promotes critical thinking, creative problem-solving, and genuine numeracy development at every student’s level.
Zorbit’s Math Adventure (K-3)
- Promote deep mathematical thinking.
- Encourage multiple strategies and solutions.
- Adapt to meet individual students’ needs.
- Spark mathematical discourse
- Foster resilience and a growth mindset
- Reduce math anxiety
Based on Math Brain Learning
Zorbit's Developmental Frameworks
The game-based activities foster creative problem-solving and conceptual understanding through rich math tasks embedded in a play-based adventure.
Meaningful Math, help students learn how to explore new idea
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Free up to 2 months
Promotion ends 31 December 2024
An adaptive digital game for students, fun and engaging.
Zorbit Math helps children understand math at a conceptual level by using heavy visual representations, which is aligned with how our brains learn math. The programme stands apart from many other math software by encouraging students to explore rich math tasks, rather than engaging in memorisation or repetitive Math drills.
Zorbit's Math Adventure (K-3)
Kindergarten Level:
Area covers:
- Operations – Subtraction, Addition
- Geometry – Shapes, Patterns, Relative Positions, Draw Shapes
- Number sense – Count Groups, Count Forward
- Measurement – Length, Mass, Capacity
- Data Management – Sorting
Grade 1 Level:
Area covers:
- Operations – Subtraction, Addition, Mental Math
- Geometry – Shapes, Patterns
- Number sense – Count Groups, Count Forward, Count Backward
- Measurement – Length, Mass, Area, Time, Capacity
- Data Management – Sorting, Charts, Money
Grade 2 Level:
Area covers:
- Operations – Subtraction, Addition, Mental Math
- Geometry – Shapes, Patterns
- Number sense – Count Groups, Count Forward, Count Backward
- Measurement – Length, Mass, Area, Time, Capacity
- Data Management – Sorting, Charts, Money
Grade 3 Level:
Area covers:
- Operations – Subtraction, Addition, Mental Math, Multiplication, Division
- Geometry – Shapes, Patterns
- Number sense – Fractions
- Measurement – Length, Area
Grade 4-6 coming soon..
Game Design:
Zorbit's Math Adventure game designs include The Story & Structure, Pedagogy & Approach to Meaningful Math, Adaptive Learning and Critical Thinking & Problem Solving Examples where kids explore targeted math concepts within an exciting narrative.
Provide real-time progress reports for teachers
As students play the game, our learning system collects and analyzes student performance data to reveal insights for teachers, and parents.
An independent study concluded
Students that played Zorbit’s for over the course of 8 weeks saw a similar amount of growth in their mathematics achievement scores as that associated with one year of natural growth.
Carnegie Learning
Zorbit's Math Adventure is part of Carnegie Learning’s programme offerings. Carnegie Learning is a leader in artificial intelligence in education and a partner of BrainFit®.
Suitable for
Early learners from preschool to Primary 3 levels acquire strong math foundations.
Training Protocol
Online available on iPad, PC / MAC
- 20 mins per day / 3 days per week
🔥 Enroll now 🔥 Get 40% off
Free up to 2 months
Promotion ends 31 December 2024
A new Math experience for Grades 4-6
WHAT IS MATHSTORIA ?
Mathstoria is a suite of curriculum-aligned tools designed to elevate math learning in grades 4-6. The Mathstoria digital learning game is the foundation of the platform. It takes students on an interactive mathematical journey that builds conceptual understanding via story-driven math tasks that both students and teachers will love.
Mathstoria is a curriculum-aligned learning game for students in grades 4-6 from the makers of Zorbit’s Math Adventure.
Mathstoria takes students on a narrative-driven mathematical journey that will help them build their conceptual understanding of math, practice their skills, and celebrate the beauty of math in a rich, interactive game world.
Mathstoria was once a utopian world that melded together a rich natural ecosystem and innovative architecture in novel and beautiful ways. It was home to the Pythagorans - a technologically advanced society who believe in the beauty of math, and see math in everything they do.
Today, however, Mathstoria is a barren wasteland. Students must apply their knowledge of mathematics to transform this post-apocalyptic dust bowl overrun by mysterious machines into a rich civilization and ecosystem. Along the way they will farm and harvest crops, design their town, battle robots, make fascinating friends, and slowly uncover the mysteries of Mathstoria and the Pythagorans, with math as their ally every step of the way.
Mathematical problem-solving is the core of the student’s experience in Mathstoria. It forms the basis of every action students must take. Mathstoria follows the same educational design principles that have made Zorbit’s Math Adventure so popular amongst math professionals - a focus on giving students rich interactive models to work with, as opposed to multiple-choice or fill-in-the-blank problems.
For example, in Mathstoria, students have access to myriad models and representations to solve problems. They are encouraged to answer questions in a variety of ways, using their own strategies. This open-ended approach to solving problems will enhance students’ depth of understanding by making connections between different models. An adaptive learning system scaffolds students from concrete to abstract, adapting to their needs and supporting them with feedback. The end result allows students to explore math in a fun and interactive way, tailored to every individual student.
Mathstoria builds in a wide array of topics and themes to support students’ cross curricular learning and well-being.
Diversity, equity, and inclusion (DEI)DEI is a core design principle of Mathstoria. Every student will see themselves in the wide array of characters they will meet on their journey. Cultural identity is brought to the forefront of the narratives, even telling the stories of a diverse range of real-world historical mathematicians.
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STEAMStudents are exposed to the principles of coding and computational thinking as they
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Cross-curricularThemes of biodiversity, ecology, and sociological change are embedded throughout Mathstoria as students rebuild the land’s ecosystem after a devastating collapse. This presents teachers with consistent opportunities to use Mathstoria as a provocation in lessons and discussions throughout science, social studies, and language arts.
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Social-emotional learning (SEL)Students will be sent on game quests that tie directly into SEL topics such as social awareness, responsible decision-making, self-awareness, and relationship skills.
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The beauty of mathMathstoria is a true celebration of the joy and beauty of math. Math is never the student’s obstacle in the game - it is always an ally. Moreover, the student’s character and the myriad characters they will meet along the way all see math as something to enjoy and that enriches their lives.
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Suitable for
Primary 4-6 levels acquire strong math foundations.
Training Protocol
Online available on PC / MAC
- 20 mins per day / 3 days per week
🔥 Enroll now 🔥 Get 40% off
Free up to 2 months
Promotion ends 31 December 2024
More information or Free Trial Program